Posted on Nov 13, 2013 7:05 AM, Ios - Stack Overflow | stackoverflow.com
I'm trying my first steps with Unity's new 2d environment at the moment (coming from cocos2d). I'd love to have my game work on iOS / Android My question is: How can I position sprites pixel perfect / depending on screen size. E.g. have the menu button on the top left on the screen.
I'm parsing levels from XML files. In those files the positions of each sprite are determined. Where's the best point to parse that file and how can I create my level from that file?
Hope somebody can help!